Quarry Development


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May 25, 2013 at 12:45pm
1 note
Miniproject #2! That makes two miniprojects in one day. This one is Mis-orbit from last week, but now with UDP multiplayer
omagahsh

Miniproject #2! That makes two miniprojects in one day. This one is Mis-orbit from last week, but now with UDP multiplayer

omagahsh

7:42am
4 notes
This weekend’s miniproject is an isometric exploration game!

This weekend’s miniproject is an isometric exploration game!

May 22, 2013 at 1:51pm
4 notes

TEEVEE TEEVEE TEEVEE SPORTS SPORTS SPORTS WATER COOLER COWADOOTY COWADOOTY COWADOOTY

I think this is the ultimate American console!

May 18, 2013 at 1:12pm
2 notes

So, you saw yesterday’s miniproject, this one is today’s. I wrote the basic rendering in two hours (I’ve had the equations and optimizations planned on paper already so didn’t take so long).

After that I added particles and liquids, the performance is stupidly good; I get solid 60 FPS with 120k particles on a laptop!

7:40am
2 notes
Today I woke up and felt like doing something after being idle for so long. The whole thing took about 2 hours and it was very fun, I’m planning on adding PvP multiplayerIt’s called Mis-orbit. The goal is to get more pellets than your opponent in a limited amount of time. The reason it’s called Mis-orbit is because while testing I found out that the vehicles look like they are orbiting the pellets but they have to hit it, not orbit itHere’s the link to the current version, it lacks lacks an ending but still should provide information on how it works;http://www.mediafire.com/download.php?iz227hcccnlcz16 (8KB, not a virus, I promise)
I hope this makes up for my absence, Starshock Demo #2 is going to be somewhere between July 7th and July 15th

Today I woke up and felt like doing something after being idle for so long. The whole thing took about 2 hours and it was very fun, I’m planning on adding PvP multiplayer

It’s called Mis-orbit. The goal is to get more pellets than your opponent in a limited amount of time. The reason it’s called Mis-orbit is because while testing I found out that the vehicles look like they are orbiting the pellets but they have to hit it, not orbit it

Here’s the link to the current version, it lacks lacks an ending but still should provide information on how it works;

http://www.mediafire.com/download.php?iz227hcccnlcz16 (8KB, not a virus, I promise)

I hope this makes up for my absence, Starshock Demo #2 is going to be somewhere between July 7th and July 15th

May 5, 2013 at 12:30pm
1 note

serious game development through gtalk

Coja: "The popularity of sahlab in Turkey has led to a decline in the populations of wild orchids. As a result, it is illegal to export true salep."
Coja: WOHOO ILLEGAL
Coja: FUCK THE POLICE
Coja: IMMA GO DRINK SOME
me: KNOCK KNOCK
Coja: WHOS THERE
me: INTERPOL
me: WE WANT THE SAHLEP
Coja: HOLY CRAP
Coja: YOU'LL NEVER GET IT
Coja jumps through the window
me: STOP RIGHT THERE CRIMINAL SCUM
me: POEW POW POEW
Evrim follows Coja
Coja hides in a cardboard box, best disguise ever
me: WHERE THE FUCK IS HE

April 28, 2013 at 2:27am
1 note

Ludum Dare #26: SUBMITTED! →

Wohoo

April 27, 2013 at 4:38pm
4 notes

http://www.mediafire.com/?riyx7c8f7ijqby0

Ludum Dare #26: Exploid

This is a demo so not everything might be final (this is pretty much polished enough though)

Up/Space - Thrust upwards

Left/Right - Trust left/right

10:16am
4 notes
Lohdoom Daerr Twennee Sicks

Lohdoom Daerr Twennee Sicks

5:49am
3 notes